Spell
QuickCrashbug Road
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2757
Each player can Special Summon 1 monster from their hand with the same Level as 1 face-up Level 4 or lower monster they control.
Crashbug Road — Power Evaluation
Final Score: 49 ± 8 · Confidence: Medium
- Intrinsic: 49 · Deck: 49 · Meta: provisional
- Primary role: Starter / Combo enabler · Secondary: Extender
Why it scores here
Crashbug Road is a Quick-Play that converts one face-up Level 4 or lower monster into one Special Summon from hand of the same Level, so its value is a single extra body with no card advantage and no interaction. It is live in all 6 sampled decks, but 4 of those are Star Seraph lists, and the combo corpus is empty, so the score rests on text plus deck presence rather than observed board outcomes. The card's cheap, low-slot profile earns deckbuilding points, but its high-Level-matching requirement and lack of any protection or negation earn little beyond that.
Axis scores
| Axis | Score | Evidence |
|---|---|---|
| Accessibility | 55 | Present in 6 of 6 sampled decks with a Quick-Play spell that needs only one face-up Level 4 or lower monster, but no searcher or combo starts were observed (decks, inferred). |
| Combo & Conversion | 40 | The text yields one hand-to-field Special Summon, so it adds a single body rather than a full board, and no combo boards were recorded to confirm more (inferred). |
| Resource Economy | 40 | The spell trades itself for one summon with no draw, search or graveyard refuel, so it is roughly card-neutral at best (inferred). |
| Effect & Interaction | 10 | The effect is symmetrical and offers no negation, removal or disruption to the opponent (verified). |
| Material Utility | 35 | It does not produce material itself; the summoned body depends on a level match and no material usage was observed (inferred). |
| Resilience & Flexibility | 35 | As a Quick-Play spell it can be negated in response and has no recursion or multi-turn presence (inferred). |
| Deck-Building Efficiency | 70 | It runs at 1 to 2 copies per deck with no garnet or lock restriction, which keeps slot cost low (observed). |
Calculation
Weight profile: 0.7 Starter / Combo enabler + 0.3 Extender. Intrinsic ≈ 49, Deck ≈ 49, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck
Strengths
- Cheap, low-slot spell that is played at 1 to 2 copies in every sampled deck
- Converts a single face-up Level 4 or lower monster into a level-matched hand summon
- Symmetric text that works for both players in any deck with a suitable board
Weaknesses
- Produces only one body and no card advantage
- No opponent interaction
- Quick-Play spell that can be negated in response
- Requires a face-up Level 4 or lower monster to function
Counters / choke points
- Spell negation in response to activation
- Boards without a face-up Level 4 or lower monster
Best use
Starter / Combo enabler. Decks: Star Seraph.
Evidence & gaps
- Verified: Quick-Play Spell with the text: each player can Special Summon 1 monster from hand with the same Level as 1 face-up Level 4 or lower monster they control; Appears in 6 of 6 sampled decks, all in main deck, 1 to 2 copies each (avg 1.33); Star Seraph accounts for 4 of 6 decks; top partners co-occur in 4 of 6 decks
- Observed: Gameplay types 7 (5 decks) and 6 (1 deck); Top partners co-occur in 66.7% of decks
- Inferred: Practical role is a level-matched hand summon that adds a single body; Accessibility depends on having a face-up Level 4 or lower monster; Deck fit is real but is driven mainly by Star Seraph's shell rather than by the card's power
- Data gaps: no combos supplied, so combo conversion is text-only inference no guides supplied no banlist token, assumed 3 copies (unlimited) no usage statistics (StatisticsCard), so archetype inclusion % is inferred from the deck sample only






