Crashbug Road
Spell Quick

Crashbug Road

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Each player can Special Summon 1 monster from their hand with the same Level as 1 face-up Level 4 or lower monster they control.




 
 
AI Power Analysis
Starter / Combo enablerConfidence: MediumEvaluated Oct 8, 2026
49± 8/ 100
Power Score
Intrinsic 49
Deck 49

Crashbug Road — Power Evaluation

Final Score: 49 ± 8 · Confidence: Medium

  • Intrinsic: 49 · Deck: 49 · Meta: provisional
  • Primary role: Starter / Combo enabler · Secondary: Extender

Why it scores here

Crashbug Road is a Quick-Play that converts one face-up Level 4 or lower monster into one Special Summon from hand of the same Level, so its value is a single extra body with no card advantage and no interaction. It is live in all 6 sampled decks, but 4 of those are Star Seraph lists, and the combo corpus is empty, so the score rests on text plus deck presence rather than observed board outcomes. The card's cheap, low-slot profile earns deckbuilding points, but its high-Level-matching requirement and lack of any protection or negation earn little beyond that.

Axis scores

Axis Score Evidence
Accessibility 55 Present in 6 of 6 sampled decks with a Quick-Play spell that needs only one face-up Level 4 or lower monster, but no searcher or combo starts were observed (decks, inferred).
Combo & Conversion 40 The text yields one hand-to-field Special Summon, so it adds a single body rather than a full board, and no combo boards were recorded to confirm more (inferred).
Resource Economy 40 The spell trades itself for one summon with no draw, search or graveyard refuel, so it is roughly card-neutral at best (inferred).
Effect & Interaction 10 The effect is symmetrical and offers no negation, removal or disruption to the opponent (verified).
Material Utility 35 It does not produce material itself; the summoned body depends on a level match and no material usage was observed (inferred).
Resilience & Flexibility 35 As a Quick-Play spell it can be negated in response and has no recursion or multi-turn presence (inferred).
Deck-Building Efficiency 70 It runs at 1 to 2 copies per deck with no garnet or lock restriction, which keeps slot cost low (observed).

Calculation

Weight profile: 0.7 Starter / Combo enabler + 0.3 Extender. Intrinsic ≈ 49, Deck ≈ 49, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck

Strengths

  • Cheap, low-slot spell that is played at 1 to 2 copies in every sampled deck
  • Converts a single face-up Level 4 or lower monster into a level-matched hand summon
  • Symmetric text that works for both players in any deck with a suitable board

Weaknesses

  • Produces only one body and no card advantage
  • No opponent interaction
  • Quick-Play spell that can be negated in response
  • Requires a face-up Level 4 or lower monster to function

Counters / choke points

  • Spell negation in response to activation
  • Boards without a face-up Level 4 or lower monster

Best use

Starter / Combo enabler. Decks: Star Seraph.

Evidence & gaps

  • Verified: Quick-Play Spell with the text: each player can Special Summon 1 monster from hand with the same Level as 1 face-up Level 4 or lower monster they control; Appears in 6 of 6 sampled decks, all in main deck, 1 to 2 copies each (avg 1.33); Star Seraph accounts for 4 of 6 decks; top partners co-occur in 4 of 6 decks
  • Observed: Gameplay types 7 (5 decks) and 6 (1 deck); Top partners co-occur in 66.7% of decks
  • Inferred: Practical role is a level-matched hand summon that adds a single body; Accessibility depends on having a face-up Level 4 or lower monster; Deck fit is real but is driven mainly by Star Seraph's shell rather than by the card's power
  • Data gaps: no combos supplied, so combo conversion is text-only inference no guides supplied no banlist token, assumed 3 copies (unlimited) no usage statistics (StatisticsCard), so archetype inclusion % is inferred from the deck sample only











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